Driftland: The Magic Revival Wiki
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Infrastructure buildings serve the basic housing needs of your empire and enhance the productivity of your subjects.

List[ | ]

Name Cost Upkeep Prerequisite Effect
Cottage 17 Rsrc-gold Gold8 Rsrc-wood Wood8 Rsrc-stone Stone 5 Rsrc-gold Gold Increases population limit
Sawmill 167 Rsrc-gold Gold33 Rsrc-wood Wood42 Rsrc-stone Stone 5 Rsrc-gold Gold Lumberjack (Tier 2) +10% productivity for lumberjacks
Mill 167 Rsrc-gold Gold33 Rsrc-wood Wood17 Rsrc-stone Stone 5 Rsrc-gold Gold Farm (Tier 2) +10% productivity for farms
Quarry 167 Rsrc-gold Gold42 Rsrc-wood Wood33 Rsrc-stone Stone 5 Rsrc-gold Gold Stonemason (Tier 2) +10% productivity for stonemasons
Marketplace 83 Rsrc-gold Gold33 Rsrc-wood Wood33 Rsrc-stone Stone 5 Rsrc-gold Gold Lumberjack and Stonemason (Tier 1) +10% productivity bonus for all mines

Allows trading resources Unlocks Financial Independence skill

Exchange rates improve with each marketplace built

House of Scholars 17 Rsrc-gold Gold8 Rsrc-wood Wood8 Rsrc-stone Stone 5 Rsrc-gold Gold Castle (Tier 3) Unlocks Paths of Progress and generates research points

Requires 5 workers

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