Infrastructure buildings serve the basic housing needs of your empire and enhance the productivity of your subjects.
List[ | ]
Name | Cost | Upkeep | Prerequisite | Effect |
---|---|---|---|---|
Cottage | 17 Gold8 Wood8 Stone | 5 Gold | Increases population limit | |
Sawmill | 167 Gold33 Wood42 Stone | 5 Gold | Lumberjack (Tier 2) | +10% productivity for lumberjacks |
Mill | 167 Gold33 Wood17 Stone | 5 Gold | Farm (Tier 2) | +10% productivity for farms |
Quarry | 167 Gold42 Wood33 Stone | 5 Gold | Stonemason (Tier 2) | +10% productivity for stonemasons |
Marketplace | 83 Gold33 Wood33 Stone | 5 Gold | Lumberjack and Stonemason (Tier 1) | +10% productivity bonus for all mines
Allows trading resources Unlocks Financial Independence skill Exchange rates improve with each marketplace built |
House of Scholars | 17 Gold8 Wood8 Stone | 5 Gold | Castle (Tier 3) | Unlocks Paths of Progress and generates research points
Requires 5 workers |